![]() ![]() Even if the logic is questionable by normal sane people. Even the ones people don't like or feel they don't "need", one or more persons in a position of power at some point went "Yes, this is an idea that will make money". Fan feedback sometimes will provide impetus for a major creative work like a game or movie, but even if it is a factor it is but one of many. Yeah, I always find the "nobody asked for." comment kind of odd. Of course we don't know for certain other than there are a few hints that on their own don't mean much but taken as a whole It does point to a remaster of some kind Nightdive is usually supporting quite a bit of different titles at a time with dedicated teams for each project. I don't think q1 remaster patches would interfere significantly with a q2 remaster. There's a few sections that are somewhat vague and could be a spot. I mean, I can't imagine they'll have a section titled "a chat about the new remaster we're releasing" or anything like that. Of course, I've been incredibly and hilariously wrong about Quake announcements before ("Those rumors are bullshit! They wouldn't kick out a new Quake game so soon after Doom 2016.!") so we'll see whether or not my Gift of Prophecy is on the fritz again. So yeah, I'm not expecting to hear anything about a Remaster this week. Patches are still happening, based on comments in the Quake Mapping Discord. I'm not entirely sure either of those is conducive to screaming "hey, it's the one with the strogg! again!" out at the world in a way it'd really take notice of.Īlso, I mean, there's also the bit where they're still working on the Quake 1 Remaster. a lot of wind blowing in that direction (That some people thought pointed towards a full reboot by MachineGames! Silly buggers.)Ģ022's schedule has exactly two scheduled pieces of Id Software on it - a 15-minute intro speech by Marty Stratton (half of which will probably be old b-roll of old QuakeCons while wishing they could do an in-person one again), and a 45-minute 4v4 devs-vs-players Quake 1 sesh. If you go back and look at 2021's schedule, there was a big half-hour long interview scheduled with MachineGames about Quake first thing after the intro speech, another half-hour spot the next day, a music video. ![]() But this all i play\check 10+ years ago.I think the big question is, if a Quake 2 Remaster was going to be revealed at QuakeCon, when would it happen? i dont know what exactly better for graphical and gameplay changing a more souce-port-mod. RTX is fork based on two another ports\forks. Q2RTX by the way, also a authentic OpenGL source-port if re-\started in -gl render. For more improvments ->DirectQ2->Yamagi-Q2RTX->someting else. Im not sure if this is a better way change render from general Opengl to D3D than updating old general limited opengl 1.0 render to no-limitation general OpenGL 3.2 as Yamagi do. There is also DirectQII source-post that port it to D3D. There is even more close to original source-ports in lite forms aka un-official patches. Any else - including KMK\KMK Lite\3.24 fake unofficial patch (still Lite version of KMK released early) - is not good at all or made for huge graphical and gameplay improvements (and ofc not all changes are good, this is mods after all)(although, normal flashlight from Q4. yes, yamagi is good and closet to original (just updating included rendering dll to actual opengl standarts removing limitation devs made for each render to advert 3dfx). Playable windows can be changed with and. Reinstalling (with manually removing folder) should fix that. Your game started in safe mode probably (set in cfg or in link execute arguments). Maybe whole game started in windowed mode? Alt+Enter can change it after launching. If you on 4K - you can try also 1600x1200, but this maximum is only for 4k displays. Second ones: What is your resolution? Try set 1280x960. it fix bugs for Q2 base started not from Launcher and bug for addons corrupted saves (still addons better start from Launcher). Yu should unzip 3.20 full (+ctf) patch above. Im not sure how GOG Galaxy build work, offline GOG build is broken. First of - verify files (at least twice) in GOG Galaxy or reinstall for offline client. ![]()
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